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| #include <iostream> #include <cstdlib> #include <time.h> #include <SDL.h> #include <cmath> using namespace std;
static constexpr int WINDOW_WIDTH = 400; static constexpr int WINDOW_HEIGHT = 300; static constexpr int FRAME_AMOUNT = 30;
static int p[256] = { 151,160,137,91,90,15, 131,13,201,95,96,53,194,233,7,225,140,36,103,30,69,142,8,99,37,240,21,10,23, 190, 6,148,247,120,234,75,0,26,197,62,94,252,219,203,117,35,11,32,57,177,33, 88,237,149,56,87,174,20,125,136,171,168, 68,175,74,165,71,134,139,48,27,166, 77,146,158,231,83,111,229,122,60,211,133,230,220,105,92,41,55,46,245,40,244, 102,143,54, 65,25,63,161, 1,216,80,73,209,76,132,187,208, 89,18,169,200,196, 135,130,116,188,159,86,164,100,109,198,173,186, 3,64,52,217,226,250,124,123, 5,202,38,147,118,126,255,82,85,212,207,206,59,227,47,16,58,17,182,189,28,42, 223,183,170,213,119,248,152, 2,44,154,163, 70,221,153,101,155,167, 43,172,9, 129,22,39,253, 19,98,108,110,79,113,224,232,178,185, 112,104,218,246,97,228, 251,34,242,193,238,210,144,12,191,179,162,241, 81,51,145,235,249,14,239,107, 49,192,214, 31,181,199,106,157,184, 84,204,176,115,121,50,45,127, 4,150,254, 138,236,205,93,222,114,67,29,24,72,243,141,128,195,78,66,215,61,156,180 };
class PerlinNoise { public: PerlinNoise() { mP = new int[512]; for (int i = 0; i < 256; i++) mP[256 + i] = mP[i] = p[i]; } ~PerlinNoise() { delete[] mP; }
double Get(double x, double y, double z) { int x_ = (int)floor(x) & 255; int y_ = (int)floor(y) & 255; int z_ = (int)floor(z) & 255; x -= (int)floor(x); y -= (int)floor(y); z -= (int)floor(z); double u = Fade(x); double v = Fade(y); double w = Fade(z); int a = mP[x_] + y_; int aa = mP[a] + z_; int ab = mP[a + 1] + z_; int b = mP[x_ + 1] + y_; int ba = mP[b] + z_; int bb = mP[b + 1] + z_; return Lerp(w, Lerp(v, Lerp(u, Grad(mP[aa], x, y, z), Grad(mP[ba], x - 1, y, z)), Lerp(u, Grad(mP[ab], x, y - 1, z), Grad(mP[bb], x - 1, y - 1, z))), Lerp(v, Lerp(u, Grad(mP[aa + 1], x, y, z - 1), Grad(mP[ba + 1], x - 1, y, z - 1)), Lerp(u, Grad(mP[ab + 1], x, y - 1, z - 1), Grad(mP[bb + 1], x - 1, y - 1, z - 1))) ); }
private: double Grad(int hash, double x, double y, double z) { int h = hash & 15; double u = h < 8 ? x : y, v = h < 4 ? y : h == 12 || h == 14 ? x : z; return ((h & 1) == 0 ? u : -u) + ((h & 2) == 0 ? v : -v); } double Fade(double t) { return t * t * t * (t * (t * 6 - 15) + 10); } double Lerp(double weight, double a, double b) { return a + weight * (b - a); } int* mP = nullptr; };
#undef main int main() { SDL_Init(SDL_INIT_EVERYTHING); SDL_Window* pWindow = SDL_CreateWindow("PerlinNoise", SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED, WINDOW_WIDTH, WINDOW_HEIGHT, SDL_WINDOW_SHOWN); SDL_Renderer* pRenderer = SDL_CreateRenderer(pWindow, -1, SDL_RENDERER_ACCELERATED); SDL_SetRenderDrawBlendMode(pRenderer, SDL_BLENDMODE_BLEND); SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, "best");
bool isQuit = false; double k = 0.0; SDL_Event theEvent; PerlinNoise test;
while (!isQuit) { int theFrameStart = SDL_GetTicks();
SDL_RenderClear(pRenderer);
k += 0.1; while (SDL_PollEvent(&theEvent)) { switch (theEvent.type) { case SDL_QUIT: isQuit = true; break; } }
for (double i = 0; i < 20; i += 0.05) for (double j = 0; j < 15; j += 0.05) { int nCurrentColor = test.Get(i, j, k) * 255.0; SDL_SetRenderDrawColor(pRenderer, nCurrentColor, nCurrentColor, nCurrentColor, 255); SDL_RenderDrawPointF(pRenderer, i * 20.0, j * 20.0); }
int theFrameEnd = SDL_GetTicks(); if (theFrameEnd - theFrameStart < 1000 / FRAME_AMOUNT) SDL_Delay(1000 / FRAME_AMOUNT - (theFrameEnd - theFrameStart));
SDL_RenderPresent(pRenderer); }
SDL_DestroyRenderer(pRenderer); SDL_DestroyWindow(pWindow); SDL_Quit(); return 0; }
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